I think it's important for people to recognize that making a fan game (or a game in general) isn't easy at all, even if you have a tonne of help from other people or whatever - we're all just doing this in our spare time. ![]() We certainly had our lows, our highs, and everything in-between. Even some of the playable characters and original Robot Masters were changed during development. The game was originally going to use the "Mega Engine" framework but it's now almost completely custom made. The game has gone through many different iterations since the project first started with multiple programmers. (and while we got a lot of people interested, it was super early on - if you want to develop your fan game, I highly advise against making it public too soon, a mistake we've made.) That's when a few of us on the team made the push to get several artists, programmers, musicians involved with the project. It was just a small idea I had following some fun activities that I've done with friends, I saw the likes of Mega Man Infamous Intent at the time, and had the idea to give that a shot, maybe something cool would come out.įormally, though, we did get started around December of that same year.
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